"I cannot talk very specifically about the role and how the society will play out around this. "We don't want to just make a bigger game, right? We want to make a broader game in terms of keeping to the themes in Frostpunk 1 but telling more about different aspects of the biggest enemy out there, which is human nature."Īs far as how the mad scramble for oil will come into play and how it will shape your society in Frostpunk 2, he was pretty tight-lipped. Stokalski also said the scope and scale of Frostpunk 2 is bigger than the original, but not just in physical size. I would say that it's going to be somewhat different in tone from the original." So I would say that the overall themes of the game are not going to be all beds of roses. And again, what will happen next, this is the big question. "And Frostpunk 2, in this sense, is actually a post-apocalyptic game, in a way. And in this sense it was doom and gloom and everything worse and worse all around. "But I would say that it's interesting, because internally with Łukasz Juszczyk, my co-director and co-partner in crime, we often talk about Frostpunk was really an apocalyptic game, right? It took place in the time that basically everything was going to shit. "If you know our last two games, hope is not very high on our themes list," Stokalski said, laughing. I asked about the planet itself, and if it's still getting colder or if the climate is recovering and steering toward a warmer and potentially more hopeful future. And not only you, but society as a whole." "I would say Frostpunk 2 is going to be about what happens when you actually survive the unsurvivable. "The question really becomes, what's next?" said Stokalski.
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